emeraude vert / rubis rouge - Set 14

CORE Set 14 · Hyperia City

5 decks analysés

Cartes

CORE Improvise
Improvise
5 / 5 decks · ×20
100.0 %
CORE Inner Strength
Inner Strength
5 / 5 decks · ×20
100.0 %
CORE Strike a Good Match
Strike a Good Match
5 / 5 decks · ×20
100.0 %
CORE Another Tale to Spin
Another Tale to Spin
5 / 5 decks · ×18
100.0 %
CORE Retro Evolution Device
Retro Evolution Device
5 / 5 decks · ×20
100.0 %
CORE Tod
Tod
5 / 5 decks · ×20
100.0 %
CORE Malicious, Mean, and Scary
Malicious, Mean, and Scary
5 / 5 decks · ×19
100.0 %
CORE Strange Things
Strange Things
5 / 5 decks · ×15
100.0 %
CORE Prince Phillip
Prince Phillip
5 / 5 decks · ×17
100.0 %
CORE Olaf
Olaf
5 / 5 decks · ×20
100.0 %
CORE The Leviathan
The Leviathan
5 / 5 decks · ×20
100.0 %
Max Goof
Max Goof
4 / 5 decks · ×16
80.0 %
Dangerous Plan
Dangerous Plan
3 / 5 decks · ×9
60.0 %
Lyle Tiberius Rourke
Lyle Tiberius Rourke
3 / 5 decks · ×10
60.0 %
Land of the Dead
Land of the Dead
3 / 5 decks · ×6
60.0 %
To Wither a Flower
To Wither a Flower
3 / 5 decks · ×7
60.0 %
White Rabbit
White Rabbit
2 / 5 decks · ×8
40.0 %
The Torn Corner
The Torn Corner
2 / 5 decks · ×5
40.0 %

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